Blossom
Cosmos
Anima
Spawns a peashooter that attacks targets, dealing area damage.
An in-depth guide to the core mechanics of Neverness to Everness.
Guide by Salad_
Thanks to Remmy_ and Asta for their help in the making of this guide.
NTE's first global closed beta has already ended, and one of the most discussed aspects is the combat. You've likely heard it compared to a fusion of Genshin Impact, ZZZ, Wuthering Waves, and Honkai Impact 3rd, yet up-to-date, detailed information remains scarce.
So, we decided to do some research ourselves. Here it is: a breakdown of the most basic aspects of NTE combat, explained with visualized examples.
The information provided here is based on our own research during the beta. There may be inaccuracies. If you notice any errors, please let us know! As this is a beta, all mechanics are subject to change.
Every character, at their core, has a Normal Attack, a Skill, and an Ultimate. These form the foundation of your offensive capabilities, from simple strikes to screen-clearing finishers.
A key addition in this beta is Parrying. A successful parry, timed as the parry circle aligns with the outer ring, can turn the tide of battle. We've identified 5 primary ways to execute a parry:
Beside the standard HP and Ultimate gauges, each character has an Esper Cycle Meter. You can charge this meter in three ways: continuously attacking, using a skill, or successfully parrying an attack.

Attacking gradually charges the meter, while a parry instantly fills it. The charge speed is governed by a character's “Cycle Rate” stat. This means characters like MC and Fadia, who have skills with a 100 Cycle Rate, can instantly charge the meter on skill use.
Once fully charged, an eligible character in your squad will glow, signaling that they are ready to be swapped in to trigger a powerful Esper Cycle reaction.
NTE's elemental system features 6 elements. When adjacent elements on the Esper Cycle are combined, they trigger a unique reaction. Each one provides a distinct tactical advantage.

Cosmos
Anima
Spawns a peashooter that attacks targets, dealing area damage.
Anima
Incantation
Triggers extra Unison damage based on recent elemental damage taken.
Incantation
Chaos
Inflicts damage over time for 15 seconds.
Chaos
Psyche
Marks a target, causing a large burst of Cognito damage after 5 seconds.
Psyche
Lakshana
The target takes 50% more Psyche and Lakshana damage for 12 seconds.
Lakshana
Cosmos
Marks the target, slowing their movement and attack speed.
Beyond the standard “duo reactions”, two advanced “trio reactions” can be triggered by combining the effects of other reactions:
Every character has a unique Esper Cycle Passive that enhances these reactions. This passive is active as long as the character is in your squad—even if they're off-field. This mechanic is the cornerstone of advanced team building.
While NTE's combat may seem straightforward on the surface, the Esper Cycle system and character-specific passives provide remarkable depth. Combined with the freedom to customize character advancements, team building becomes an incredibly dynamic and flexible puzzle.
As we most likely will have another beta, and then release, I believe once they improved the “feel”, what we will have, is a solid and fun combat system.